Header image for this page is an image of: 211 - The Gamification Of Learning

Journey Summary

This session will guide you through an experience of gamification where you will learn while you play. As you engage in the challenges at each level of the game, you will gain a deeper understanding of gamification, take a look at different gaming elements that could be included in experiences you create, and explore a variety of technology tools that make gamification possible.

Curriculum-framing Questions

Essential Question

  • How is learning inspired?

Unit Questions

  • How might elements of motivation be added to learning?
  • How might learning be built into a game environment?
  • How might game elements inspire student learning? ​​

Content Questions

  • What types of games support learning?
  • How might a game environment be created in a classroom?
  • How might students learn through games?
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Introduction

Adding gaming elements to classroom activities can motivate and engage learners. Gamified learning often piques student interest, which can lead to curiosity and motivation for learning. Gamification may also be developed by learners to enhance creation-level thinking, thus providing a foundation for the critical thinking skills that students need in an ever-changing technological world.

Theory Behind Practice

All eMINTS materials are grounded in research-based best practices in K-12 education.

Digging Deeper

The Thinking Zone Game

Set out on your journey to become Masters of the Classroom in this gamified professional learning experience facilitated by your Game Master. Follow the path to separate “Worlds” and complete challenges to earn points and badges. Along the way, explore how to develop gamified learning experiences that require players to use critical thinking, creativity, collaboration and more!

House Icon

Click on the house icon on the map below to begin. Good luck and have fun!

Classroom Visit w/Students

Ask your facilitator to support you in introducing gamification in your classroom. Plan a motivational kickoff for the activity to inspire student participation and excitement for the implementation.

Classroom Visit w/out Students

Work with your facilitator to plan for the upcoming introduction of gamification in your classroom. Discuss any details you feel may be challenging. Reflect on the implementation afterwards with your facilitator to refine or share about the process.

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